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Pingu

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Hey there, some feedback for you. A bit more critical than how I'd usually approach this but with the intent to help you improve.

Starting your game, user has to wait 15 seconds to observe your static logo which itself is cut off in the frame, making them wonder if its obscuring a load bar they cant see.

The first thing I saw when the menu loaded was an offer to view an ad to get points.

On the menu, the "About" link does nothing interactive, but it does brick the game and forces the user to reload the page (and the 15 second logo again).

The gameplay is pretty standard platformer, with a large and square enough hitbox on the baby to take out some hearts without actually contacting the threat. Checkpoints work fine.

Running just to the end of the first level without bothering to go out of the way to kill things/collect stuff leaves 20 seconds on the clock so I do wonder if you can 100% the points with time left.

There's a lot of effort put into this game and it shows, but for me all the above make the game not really worth the time investment to beat every level and unlock the endless mode.

Fooloso-Games responds:

Thank you for your feedback
I think the part about waiting for 15 seconds for the game to load is dependent on your internet connection speed because for me it usually takes less than 10 seconds
When i played the game myself just now, the about link works fine so i think there's something wrong on your end
You dont actually need to collect anything for finsh the first level so i dont think being %100 percent is necessary...because the way i designed each level, you dont usually need to collect every thing collectible
I realy put a lot of effort and time into this game and you would be able to witness soem of the effort i put inside if you could see the version version of this game which i published on uptodown
The endless level is pretty fun and im thinking of adding a leaderboard to it soon

Overall i appreciate your feedback to my game and would advice you to download the mobile version of the game (which is offline) so that you can enjoy the full potential of the game.

Bug for you: "Not even a Belarus Ball" costs $50 but only takes $30 from your bank

MaximMak780 responds:

thanks, btw how did you got deity whistle?

Perfectly functional pinball game, achievements work as well. My feedback would be that the ball has too little friction, if that makes sense. If you pause the ball on the flipper then normally it would take a moment to get up to speed when released so you can time a flip, but in this case it just zoops off into the abyss.

What a neat concept, I like that you can use either space of the tiles. The evolution of the mini muzzles in the levels was fun as well. It would be nice to have a timer at the end of the level for people who want to try and set speed records. Good work overall!

I think four of the achievements may be bugged, I've gone through all 19 endings and some haven't come up (don't hit child/oh my word/not my fault/jersey). ETA: I had to do several segments a few times (bouncer endings etc).

Otherwise, I liked the novel (ha) way you had the intro sequence. It brought the choose-your-own-adventure up a level from the standard text based games.

jamesanimations responds:

Thank you very much, for your feedback. I'll get those bugs fixed as soon as possible

Edit: Upon further investigation, the API keys are correct and I can unlock the medals. I believe you may have not entered the "head towards the job fair" section after you were laid off in the game

I feel like I'm doing it wrong. I've opened the present, checked the art, clicked the links, and still didn't proc the achievement. Is there something I'm missing?

ETA: It works now, thanks for the fix!

BrandyBuizel responds:

Should work now, sorry about that!

I want buns of steel but also buns of cinnamon.

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