Thanks for running the awards again, and thanks to everyone for the support!
Thanks for running the awards again, and thanks to everyone for the support!
Always! And congrats on your placement!
On the level 20, you can endlessly fall on a reset until you move the start position sticky note to end the death loop. Otherwise, fun platformer!
Thanks for bringing this to my attention, this bug should be fixed now!
(previous error resolved) Fun little game and nice selection of music with it. Very brief learning curve but the instructions were clear. Fun but chaotic to get a number of balls in play at once!
This has been an amazing year of Tankmas, so much detail and thought went into it. I'm sad that the marshmallow cooking fire is over which means it's time to check out, but I look forward to coming back again next year to at least get the one day I missed. Maybe by then my room will be ready...
Sorry, rooms are fully booked until 2026
Fun game, small thing for you to see about finding a fix for: If you go to hire in bulk and back out using the X before submitting the quantity, the text entry box remains overlaid on the map until you enter any text.
This feels like QWOP for the Atari, but more self-gratifying as I was able to actually get somewhere!
Hey there, some feedback for you. A bit more critical than how I'd usually approach this but with the intent to help you improve.
Starting your game, user has to wait 15 seconds to observe your static logo which itself is cut off in the frame, making them wonder if its obscuring a load bar they cant see.
The first thing I saw when the menu loaded was an offer to view an ad to get points.
On the menu, the "About" link does nothing interactive, but it does brick the game and forces the user to reload the page (and the 15 second logo again).
The gameplay is pretty standard platformer, with a large and square enough hitbox on the baby to take out some hearts without actually contacting the threat. Checkpoints work fine.
Running just to the end of the first level without bothering to go out of the way to kill things/collect stuff leaves 20 seconds on the clock so I do wonder if you can 100% the points with time left.
There's a lot of effort put into this game and it shows, but for me all the above make the game not really worth the time investment to beat every level and unlock the endless mode.
Thank you for your feedback
I think the part about waiting for 15 seconds for the game to load is dependent on your internet connection speed because for me it usually takes less than 10 seconds
When i played the game myself just now, the about link works fine so i think there's something wrong on your end
You dont actually need to collect anything for finsh the first level so i dont think being %100 percent is necessary...because the way i designed each level, you dont usually need to collect every thing collectible
I realy put a lot of effort and time into this game and you would be able to witness soem of the effort i put inside if you could see the version version of this game which i published on uptodown
The endless level is pretty fun and im thinking of adding a leaderboard to it soon
Overall i appreciate your feedback to my game and would advice you to download the mobile version of the game (which is offline) so that you can enjoy the full potential of the game.
Bug for you: "Not even a Belarus Ball" costs $50 but only takes $30 from your bank
thanks, btw how did you got deity whistle?
I want buns of steel but also buns of cinnamon.
Age 37
Homesteader
Canada
Joined on 11/9/05