It's functional. The ghosts always spawn out of the same spots though, so it's very easy to preemptively move your cursor to where it needs to be. Keep at it!
It's functional. The ghosts always spawn out of the same spots though, so it's very easy to preemptively move your cursor to where it needs to be. Keep at it!
Thx, going keep working on it!!
It works as it should. Simple graphics and controls, but that's good because I've come across a few games with weird choices for directional arrows. Both single and two-player versions work well, obviously I could only go so far by controlling both parties. Good work for the timeline being a week!
Seems I found the "sweet spot" because as I write this, the ghost is far off the right side of the playable area racking up score (4k+). The controls for ascend/descend work, but something forced the ghost to rush right and I can't seem to get it back.
I might suggest figuring out what made him flee, and maybe adding some stalactite obstacles which would end his freedom if someone else happens to find the no effort sweet spot (13k+ after proofread).
I have updated the game, thanks for the support and tell me if there are any problems!
Except plastic bags and styrofoam are recyclable, most places just don't bother because they have to pay an extra person to sort it off the belt and the cash return on those items is low. The regrettable pursuit of making money over saving the planet.
Everything works, but I'd put some kind of caveat that they can't be recycled in your area vs in general. Otherwise it's false info to say that some of those items are not recyclable when they are (and are directly labeled with the recycling process symbol).
Thanks for the advice, and yes I did realise styrofoam is recyclable but most recycling bins, unfortunately, don't accept them. Some of the ones that are recyclable (but weren't labelled as such) were not put under the recyclable category because, like styrofoam, are unable to be into most recycling bins, but I will consider inserting a caveat in.
This is really fun! I definitely like the concept of having to reset the chain, but it's certainly a challenge trying to find the right gap in the attacks to do it. The sounds were really fitting (arcade pew) and everything seemed to work as it should. Good job!
Thank you so much! I'm glad you liked it all (and the pew!) :)
This is pretty fun! It doesn't take long to get used to, but a small tutorial or some instruction in the Author Comments might be a nice addition. Sounds work when they should and aren't annoying or overbearing. Maybe a little low level ambient music would add to the experience.
For backgrounds, it would be nice to have some variation between the inside and outside of the "cave" play area.
Not a bad interactive game, but lacking much in the way of a reward. Everything works as it should, so good on you there. Once the user figures out where to find the "sweet spot" is, it isn't too challenging to form the Earth fairly consistently.
I might suggest at least some kind of "success" meter. I think the next step would be a sort of level system, where if you succeed X times, you move up in a difficulty.
I want buns of steel but also buns of cinnamon.
Age 37
Homesteader
Canada
Joined on 11/9/05